Stone age: the expansion: toys & games

Travel back in time to lớn the Stone Ages, where people wrote on tablets and built tools by hvà. In Stone Age, published by Z-MAN Games, players will place workers at various locations around the game board lớn get resources, food, & expand their civilization. Players score points by completing buildings và collecting civilization cards, which have a variety of scoring effects. Let’s take a look at what it takes to dominate the Stone Ages.

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How to lớn Play

The game takes place over a series of rounds. Beginning with the start player, players take turns placing any number of workers at one location on the board. The game has circles at each location. There can be only one worker per circle at a location, and a player cannot place workers somewhere they already have workers.

Once all players have sầu placed their workers, players take turns removing their workers from a location khổng lồ take the action of the place those workers were at. In the center of the board are three actions for upgrading your technology. These actions will help players be more efficient, thus allowing them lớn get more things done during each round. There are only enough circles for one player lớn take each of these actions. One of the places gives the player an additional worker to use in future rounds. Another site provides the player with a tool. The third action increases that player’s food production by one step. I’ll explain what tools & food production vì a little later.

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Nikhil VyasPlayer boards tell players what number to lớn divide by. In addition, players keep their resources, tools, và constructed buildings on the indicated areas of their personal board The right side of that board shows how civilization cards score at the over of the game.

A large section of the board has the areas for getting resources. Up lớn seven workers can be placed at each of those locations except for food, which is open to any number of workers. When a player resolves an action at a resource area, they roll one dice per worker they placed. The player divides the total of the dice by the value of the resource. In the example shown on the right, the player has three workers at the wood area, so they roll three dice. The sum of the dice is 17, so the player divides 17 by three, the value of the wood, and receives five wood. If these workers were at the gold area, then the player would vì 17 divided by six and therefore receive sầu two gold. Tools can be used after rolling the dice to increase the sum.

One corner of the board has stacks of building tiles. A player can place a worker on an unoccupied building stachồng. When resolving that action, the player may spend the resources shown on the building khổng lồ score the number of points shown on the tile immediately. If a player constructs the last building from a stack, the game will kết thúc after the current round ends.

Nikhil VyasThe building on the right requires one wood, one brichồng, và one gold. The building in the middle requires a total of four resources that include exactly two different resource types. The building on the right requires one to lớn seven resources in any combination.

In the other corner of the board are four civilization cards. Each card can hold one worker. When resolving the action there, a player must pay 1-4 resources to take the card. Each card is divided inlớn two sections. The top section shows an immediate bonus, such as getting resources or food production. The bottom part of a thẻ shows how it scores. Cards with green backgrounds depict different symbols. The player will square the number of different symbols they have & score that many points. Other cards will give the player points based on the number of buildings constructed, tools obtained, food production cấp độ, or workers the player has. All cards are scored at the end of the game. At the over of each round, the face up civilization cards slide down, so expensive cards will be cheaper in the next round. If there are not enough cards khổng lồ refill the row, the game ends immediately.

After all players resolve sầu their actions, each player must pay one food per worker they have sầu. Players that don’t have sầu enough will lose resources and possibly receive a 10 point penalty. Before players pay, they receive food based on their food production cấp độ.

When one of the two end game conditions is met, players will count their points from civilization cards. The player with the most points is the winner.

Final Thoughts

There are a lot of things in Stone Age that I like, but there are also quite a few things that I don’t lượt thích. Let’s start with some of the good aspects of the game.

First of all, I lượt thích the artwork & components of the game. Instead of using standard looking meeples, the workers in this game look lượt thích they came from the Stone Age. The resources are not just colored cubes but shaped khổng lồ represent that resource. The board looks excellent, & the card artwork is beautiful as well.

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However, games are more than just looks, & Stone Age does have sầu more lớn it. My favorite part of the game is that there are multiple paths to victory. One strategy is khổng lồ get lots of buildings from the same pile to lớn kết thúc the game quickly before a player can acquire a lot of civilization cards. Another approach is khổng lồ get a lot of food production, tools, or buildings and then alặng for the cards that score points for having those things. While doing all that, a player could score a lot of points from collecting different symbols on their cards.

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Nikhil VyasThe longer the game lasts, the more time players have sầu lớn capitalize on civilization cards. More time means that players can get additional symbols or can collect more tools and food production. However, it seems like doing the same thing as the rest of the players is beneficial. For instance, if more players go for buildings, the game will end faster, when civilization cards are less valuable. If more players go for civilization cards, the game will take longer, which makes those cards worth more than most buildings.

The game has one flaw, which is that the only way khổng lồ get a lot of resources is to roll the dice. While the resources have different values, the most significant impact is made by what numbers you roll and how many dice you roll. I get how dividing the total of the dice by the resource’s value is thematic, but it is also entirely unnecessary. Furthermore, the number of resources you get from a location is completely based on luông chồng. Tools can help you turn large remainders inlớn an extra resource, but rolling a number where your tools actually vì that doesn’t usually happen.

Stone Age is not the only worker placement game. When compared to lớn other games that involve sầu placing workers khổng lồ get resources, Stone Age lacks a sophisticated method to give resources fairly.

As a worker placement game, another factor khổng lồ consider is how competitive the board is. When playing with four players, the board will get competitive each round. It is almost certain that another player will take your spot a few times during the game. The game is not so tight that every circle on the board gets filled. In fact, some of the resource areas will not have any competition at all during some rounds. The locations that are more competitive sầu change based on each player’s strategy. Interaction is another area of the game where Stone Age shines because there is a balance between being able to vày whatever actions you want và not being able to lớn vị anything you want.

As the player count lowers, there are fewer workers for the same amount of circles. The game is still competitive since there is now a limit lớn how many players can go to lớn each resource location, và only two of three upgrade locations are available. The game still has a proficient balance in competition at the lower player counts.

Food is the most annoying part of the game. Since you need food for each worker, you have to figure out how many of the workers you need to lớn send to lớn get food. The concept of food makes sense thematically but does not work mechanically. Investing in a new worker seems lượt thích an advantage, but it also means that you need more food each round. That means you have sầu khổng lồ sover more people lớn get food, so your extra worker may be useless if it has lớn get food every round. The game would still be functional & take less time khổng lồ play if players did not have sầu khổng lồ struggle for food each round. Nevertheless, some people will still enjoy that mechanism because it is another factor to lớn consider when playing the game.

I go back và forth about whether I lượt thích the way the buildings score. The buildings that have sầu mix resource costs score points based on the value of the resources needed. The way the points are calculated doesn’t change if the building requires three different resources or two of one kind và one of another type. Fortunately, getting two of the same resource is only slightly easier than getting three different ones, so that’s not an issue.

Buildings without mix resource costs tell you how many resources and types you need. These buildings score points based on the value of the resources you use. I prefer buildings with mix costs because they are more balanced. The buildings with varied costs are more flexible. However, those buildings require more resources, which takes longer to acquire. I think it’s a quality twist when those buildings appear since players can try to lớn make it worth a lot of points by stockpiling valuable resources. Despite having to lớn calculate the building’s score, I vì chưng enjoy having the buildings with four or five resources.

However, I definitely don’t lượt thích the buildings that cost 1-7 resources in any combination. These buildings hurt the game because it is too flexible. While one player can try to lớn get a lot of valuable gold và stone lớn make that building worth a ton of points, another player can blochồng the spot và use a few cheap resources and score a few points.

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Despite the mixed Đánh Giá, Stone Age is a solid game that has a role in anyone’s collection. If you aren’t a người of the mechanisms of this game or already have sầu a worker placement game you love sầu, you most likely bởi not need to lớn get a copy of this. As the box says, the game takes 60-90 minutes và can have sầu 2-4 players. You can expect to find this game online or in stores dedicated to board games at around $35-$55. I really like the civilization cards, competitiveness, & the stunning components. Still, due khổng lồ the luông chồng to lớn get resources, annoying struggle lớn feed workers, & a few unbalanced buildings, I give sầu this game a 6.5 out of 10.