Top 10 offline fps games for android 2020

Warning: Some of the video games listed below are not suitable for younger viewers. Please use caution and check each game’s ESRB rating before allowing children to lớn play it, especially those rated M for Mature. M-rated video games may contain content that is inappropriate for children and/or unlabeled nội dung that exposes younger viewers khổng lồ explicit messages và themes.

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There’s no denying the thrill that comes with human competition. Nothing beats jumping inkhổng lồ a game against real-life people, connected through signals & wires across the internet, all in a shared virtual space khổng lồ see who is better than whom.
Online first-person shooter (FPS) games deliver an adrenaline rush và millions of players log in each day to lớn vày battle to lớn get it. Battle royales, team battles, capture the flag battles, all in an endless series of skirmishes and rounds.
There are downsides, too. Like Jean-Paul Sartre said in No Exit, “Hell is other people.” Sometimes it is frustrating to lớn be playing against folks who take delight in ruining other people’s days.
Those so-called “Griefers” camp out in unfair spots in games, knocking out players as they respawn for cheap points, kill-stealing, being away-from-keyboard (AFK) in a squad, và just collecting experience from others’ efforts <1>.
There’s always a trade-off of the possibility of bad-faith playing by trolling players when a game’s main thiết kế is all around pools of strangers also playing. But the first-person genre can deliver another kind of experience, too. You can get a longer, deeper game-play experience that is sometimes even more satisfying than a great round of online play: The “offline FPS.”
With the “you are there” perspective of an FPS, telling a compelling story with emotional investment can be engaging in a way that online PvP matches can’t match. Experiencing a well-designed, well-executed, well-acted, and well-balanced FPS game’s story mode is lượt thích living through a great action novel as the main character.
This is the thrill and fun of the “offline FPS,” with a single player game style that you take at your own pace, on your own time. We’ve sầu assembled a danh sách of 9 of the best offline FPS games available that don’t require other people playing in order to have sầu fun.
Following up the success of Borderlands, Gearbox Software’s sequel delivers more of what made the original a success. It’s a distinct blend of silly, irreverent writing, và stylized, colorful, cel-shaded thiết kế that’s somewhere between animated cartoon & realistic models of characters và weapons that are just fun lớn look at.
It’s a sci-fi future where corporations strip-mine alien planets and leave sầu the husks khổng lồ get picked over by space-scavengers, soldiers of fortunes, và criminals. Think of Obi Wan’s description of the people who ảo diệu Mos Eisley: A wretched hive sầu of villainy và scum.
This installment takes place five sầu years after the events of Borderlands. The original saw a group of four glory-seekers on the planet Pandora, hunting through the Vaults of the advanced alien ruins that lay there. Their quest ended with the unleashing & defeat of a legendary boss khủng named “The Destroyer,” & the sealing off of the Vault, và all of its amazing gear and weaponry.
But a new Vault has been unearthed, and a sinister criminal businessman named Handsome Jaông chồng has plans for it. It’s up lớn you, as a new Vault Hunter, to lớn stop hlặng & become a legend, with legendary loot & gear, in the process.
One of the best FPS games offline, Borderlands 2 offers a storyline that unfolds & becomes complex và intriguing, with a large number of harrowing side quests along the way that really give Pandora its own quirky, offbeat feel as a setting.
The fun is in the building out of the skill tree of your character as you progress, và in the accumulation, upgrading, & customizing of your weapons và attacks with tech you loot in the Vault. Borderlands 2 doesn’t take itself with grlặng & gritty seriousness, but it does play its story mode out in earnest, despite the sarcastic & funny dialogue & circumstances.
Following the main story, you can expect 15 khổng lồ 25 hours of content. Adding in all the side quests & optional paths, it can be up to 40 hours of Vault-hunting.
The original Titanfall was a gorgeous game of giant-robot combat và truly stunning visuals. It was, however, a multiplayer-only experience. Although online multiplayer is an available mode in Titanfall 2, the inclusion of the single player, offline campaign storyline mode is the real draw.
It all seems stock sci-fi standard at first. You play the role of Jachồng Cooper, who is part of a small rebel band called the Frontier Militia. They oppose & fight the Interstellar Manufacturing Corporation (IMC), who, as you may imagine, is a cruel và heartless, villainous entity willing lớn crush anything in its path in pursuit of profit.
When Jack’s mentor dies, he bequeaths to Jaông xã his Tichảy, BT-7274, a massive sầu, sentient robot mech-suit. Gameplay is split between piloting BT & fighting as Jaông chồng, outside of the Tirã mech. Think of the story as a “buddy cop” movie, with Jaông chồng và BT-7274 as partners.
Fluid controls, really smart & beautiful cấp độ thiết kế, & high-impact gameplay are at the center of the experience. As the game progresses, the story actually gets more involved & the bond between Jack & BT becomes something you truly feel emotional about.
There’s a really great (& satisfying) build of a relationship. The Titan’s programmed personality is very literal and logical, & Jaông chồng is a hot-headed, Han Solo type. At different points in the game, you guide conversations between the two, và they build a sense of investment in this friendship as it develops. Think The Iron Giant meets Lethal Weapon.
Unlượt thích a lot of FPS games with a campaign mode, there is not an emphasis on open-world, side-quest fulfilling, & sandbox style gaming. Titanfall 2 plays lượt thích starring in a movie.
All told, the whole chiến dịch is 5 or 6 dedicated hours of gameplay. But it is very tightly constructed & so fun & rewarding khổng lồ play that you will no doubt play through again once or twice, to see what different pathways and approaches you might have chosen.
The 1993 granddaddy of blockbuster hits and FPS gaming got a reboot and a modern rebirth in 2016. It’s no exaggeration lớn say that literally every FPS game on computers owes its origin lớn 1993’s Doom, which put action computer gaming on the map.
Doom’s universe is one where sci-fi space giải pháp công nghệ và dimension-rift-opening devices have literally unleashed Hell. Demons & devils, from a terrible dimension of pain & violence, are gated into ours và must be stopped.
Id Software had a really focused vision in its conception of Doom, the 1993 game. They imagined it as a sci-fi horror movie, where you’re always on the run from merciless monsters & only twitch-reflexes & hyper-powerful weapons that blast them lớn bloody bits can keep you from being ripped limb from limb.
The aesthetic of the Doom-iverse, then, is specifically hardcore blood và guts. These are demons, after all. They bring hell with them, wherever they go. And your job, as a space-marine, is to sover them baông xã there. Violently.
In its modern reboot/reimagining, Doom gives you a single-player experience in a very old-school gaming kind of way The story is the window-dressing to serve as a reason for the gameplay and the thrill of blasting bad guys & having firefights, getting from level lớn cấp độ until the kết thúc boss. It is a fast-paced, brutal gore-fest, but in the best way possible.
To underst& the feel that Doom tries to lớn evoke, think “what if a heavy metal album poster from the 1980s became a world you had lớn blast your way through?” It leans into the skulls and horns and blood and fire in a way that isn’t so much cartoony, but done in so much earnest that it is self-aware of its excesses.
Doom knows how over-the-top it is. It makes that over-the-top violence into lớn something that becomes so stylized & quick that it stops being anything approaching “realistic.” Which is exactly what it is going for.
Make no mistake. Although there is a campaign and a story, Doom is a single-player action game made for the thrill of the kill of terrible monsters và the kind of Zen-lượt thích rhythm you find yourself in blasting through them and evading, run-and-gun style.
The levels và AI are designed for fun for one person, like it was in the old days - only now, with new & eye-popping graphics và a killer soundtrachồng.
The Battlefield series has been, up until now, more about online PvP play than single-player, story-driven gameplay. In Battlefield 1, developer EA DICE changes that, giving the player a series of vignette stories lớn play through in a realistic World War I setting. That’s not a typo; WWI, not WWII.

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At the time of its ending, World War I was thought, by way of the desperate human toll it took, to lớn be “the war khổng lồ end all wars.” But history showed that to have sầu been an overly hopeful assumption. It would be a mere twenty-one years before the next World War broke out, overshadowing it and leaving the first to be an almost forgotten bit of history in the modern era.
Battlefield 1 gives the player a sense of the early, now-archaic, but functionally recognizable weapons & warfare that made up the battles of WWI. It does this not with an overarching story, but rather a series of tales in different theaters of the war, each with an emotional arc. But they are more like different episodes, painting an overall picture, than a whole narrative.
WWI was the first real “modern” war, with mechanized artillery và weapons & air warfare. But the kind of air warfare was propeller driven bi-planes, và the mechanized weapons were bolt-action rifles & early, version 1 style machine guns. In one of the missions, you pilot a message-carrying pigeon khổng lồ deliver valuable information.
Battlefield 1 brings those kinds of realities inkhổng lồ the first-person experience, which is an interesting take and change from the myriad WWII & modern combat simulations that Cosplay the FPS world.
Each vignette, or episode, is told with a human touch. They give sầu the player at once the sense of how massive và spanning the First World War was in scope, and also how it was, like all wars, made up of individual stories of individual people. Some stories are full of glory and others are full of sadness and tragedy. It’s a compelling experience và a history lesson all at once.
In Deus Ex: Mankind Divided, you are a cybernetically enhanced agent, in the mean streets of occupied Prague, set in a burned-out cyberpunk future of technological dystopia. You play as hyper-maneuverable, stealth và action-ready protagonist Adam Jensen. You guide Jensen through a first-person RPG-style adventure, talking to lớn non-player characters (NPCs), gathering information that unlocks missions & advances the story along, gaining experience, & leveling up your enhancements, or “augments.”
The game succeeds in giving you a feeling of control và identity as this kind of gritty cyborg action nhân vật. Using your “augments” as special attacks and defense (things lượt thích Titung Armor, Tesla Arm, or the wrist-mounted nano-blade launcher) feels lượt thích using a superpower.
Deus Ex’s finely tuned system of energy-costs for their use makes the combat balanced, but gives the player a sense of purpose when they’re employed correctly. They’re stunning và spectacular to see in action.
As the pot-boiler plot becomes more intricate, and your choices in how you interact with the characters lead lớn different paths & missions, you discover that you can approach game objectives from a variety of different ways: parkour-lượt thích movement through the alleys and rooftops of Prague, hacking security systems & grids, or brute force attacks và assaults.
It’s a very interesting moment-to-moment experience as a game. Eidos Montreal has made it a fluid phối of RPG dialogue choices, action, và stealth. The only complaint from those who have sầu played through its previous installation might be that the game unfolds in much the same way. But it improves on almost every aspect of gameplay and polishes the interface và controls in doing it, so “more of the same, but better” is the verdict.

6. Dishonored 2 by Arkane Studios


Action adventure game Dishonored 2 from developer Arkane has done the sequel correctly: by doubling down. Dishonored had a “play your way” philosophy và kiến thiết, allowing the user khổng lồ approach the story và objectives with very different gameplay styles.
Choose stealth & avoidance or straight-up action, or a phối anywhere in between. Dishonored 2 takes this approach even further. No two games played by any two players, or even played through twice by the same player, will be identical.
In Dishonored 2, you play as either Empress Emily Kaldwin or her royal protector & father, Corvo Attano. You make this choice at the beginning of the game & it is the most consequential decision lớn make.
Although the same story is told from beginning to kết thúc, the subtle differences in each avatar’s abilities will influence how you end up playing. And the shift in point of view changes your experience as lớn who the story is really “about.”
Dishonored 2 takes place in a steam-punk, technology-and-magic setting of palace intrigue. The thành phố is Dunwall, in the fictional Empire of the Isles, và Emily’s wicked aunt, a powerful witch, has designs on the throne.
If the set up to lớn the story seems generic, the action và gameplay is anything but. There’s a massive sầu story lớn explore và tease out, all mix in mission-based chapters, in a sandbox-style gameplay of an open đô thị, where magic & công nghệ meet. Expect khổng lồ play 12 khổng lồ 16 hours as either Emily or Corvo, and expect to lớn want to lớn play again as the other lớn explore different choices and paths when you vì chưng.

7. BioShock by 2K Boston & 2K Australia


Since it was released in 2007, you’d think playing through BioShock today might make it seem dated. You’d be happily wrong, though. BioShock shook up the gaming world when it was released.
It took the FPS engine & gameplay and used it khổng lồ tell a kind of story that really isn’t accessible from any other kind of truyền thông media. It’s part interactive novel, part philosophy và morality thử nghiệm, và part actioner, all in rolled into lớn one. It isn’t the first FPS to integrate roleplaying and stealth to lớn deliver a kind of “interactive story” experience, but it is one of the first khổng lồ vày it in such a revolutionary way.
Plot wise, it’s a sci-fi epic mix in a fictional 1960. Industriadanh mục and scientist wunderkind Andrew Ryan, influenced by the Objectivist philosophy of Ayn Rvà, has built an underwater thành phố called Rapture, where he has opted out of society to lớn rebuild it anew as a shining Utopia.
As you can imagine, things don’t work out that way. Genetic experiments, class divisions, and hubris all make this new-Atlantis into lớn more of a dystopia than anything else. The game’s innovative use of a morality engine in gauging the player’s choices leads khổng lồ different stories being ultimately told in the play-through.
Most of the games on this danh mục so far owe a lot to BioShock’s inventions. If you’ve sầu somehow missed it, it’s definitely worth discovering.

8. Far Cry 3 by Ubisoft


2012 saw developer Ubisoft release Far Cry 3 & up the ante for the series, improving and expanding on its unique point of view. The Far Cry series is not a shared universe, exactly, but rather a shared approach to lớn gameplay và game thiết kế.
Named after the code-base game engine developed using CryEngine, the games are all open-world environments in which a single player finds hyên or herself alone in a vast & unforgiving wilderness of one kind or another.
In Far Cry 3, it is an isl& with evil pirates và slavers và survival is a moment-to-moment affair as a giant plot spells itself out. It still holds up as one of the best in the series.

9. Fallout 3 by Bethesdomain authority Game Studios


Fallout 3 is the third in the Fallout series of games, but the first developed by legendary game studio Bethesda, after it bought out the series from its original developers, Interplay. It is a post-apocalyptic action RPG, và although it is technically a “part 3,” you can think of it more as the first in new series and style.
The previous games have sầu been third person, overhead, 2D isometric graphic presentations. In Fallout 3, Bethesdomain authority took the franchise inkhổng lồ the FPS genre, & delivered a more immersive sầu experience & really began the modern franchise as it is today.
The 1950s art-style character-building interface/game guide of the Pip-Boy 3000 has become a recognizable ibé in the gaming world. Even if you’ve sầu never played a moment of Fallout, you’ve probably seen his cherubic, smiling face & jet-age era cartoon smile on merchandise & T-shirts in a GameStop store.
There’s a reason why the Fallout br& is everywhere in merchandise và little novelty desk-personality items. The game is really just that good. If you’ve sầu never played it, you’re in for a treat, và a history lesson in how fun surviving the apocalypse can be.
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